Task 2 - Update your game#

  1. Start with the game platform you created in a previous lab.

  2. Copy the code to this lecture activity.

  3. If you haven’t already, organize your code so it uses tabs

  4. Use object-oriented programming to create two classes:

  • Ground Enemies (or Goombas from the original Mario)

  • Flying Enemies (or Paratroopa from the original Mario)

  1. Add 3 ground enemies and 5 flying enemies; they should all have different names, and be of different colours; flying enemies should be restricted to the air, and ground enemies cannot fly.

  2. Remember that the original names and images are probably copyrighted, so you will have to find your own!

Embed an animated gif of your drawing#

Embed the animated gif you created here using markdown syntax: ![alt text of image](relative path to image)