Task 2 - Update your game
Contents
Task 2 - Update your game#
Start with your game from Lecture Activity 10
Copy the code to Lecture Activity 11 (cp)
If you haven’t already, organize your code so it uses tabs
Use object-oriented programming to create two classes:
Ground Enemies (or Goombas from the original Mario)
Flying Enemies (or Paratroopa from the original Mario)
Add 3 ground enemies and 5 flying enemies; they should all have different names, and be of different colours; flying enemies should be restricted to the air, and ground enemies cannot fly.
Remember that the original names and images are probably copyrighted, so you will have to find your own!
Embed an animated gif of your drawing#
Embed the animated gif you created here using markdown syntax: